Tackling the growing gap of consumer doubt

Role

Product Designer

Tools

Figma, Minecraft

TEAM

+3 members

DURATION

13 weeks

CONTEXT

City2Sea is an interactive platform that ….

The brief

Sensing the body in motion

My team was tasked to create an engaging and interactive user experience centered around the vague topic of 'Sensing the Body in Motion'. We set out to explore the realm of physical movement and delve into enhance sensory experiences.

There is only so much time in a day to fit everything.

In the rush of everyday life, maintaining an active lifestyle is easier said than done. It becomes inevitable to fall back to bad habits and sedentary behaviour. The design surrounded this idea — not a lack of desire to move but a lack of space for it. Objectives provided users these experience:

Objectives were to provide these experiences to users:

1

Flexible

Bring the appeal through convenience

2

Social

Associate movement with others to create enjoyment

3

Inclusive

Design it for everyone and for all activities

Problem space

Choosing a direction that was both simple, but bold.

My team began exploring recreational activities that blended physical movement with genuine enjoyment, either with others or solo.

Camping

Camping

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=

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Fishing

Fishing

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=

=

Cardio

Cardio

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=

=

Running

Running

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=

=

Walking

Walking

=

=

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Sports

Sports

Cardio wasn't just the safest option, it was the most innovative.

Being innovative also means to be inclusive because the best ideas are always the one that welcomes everyone regardless of age, gender, or background, no special equipment, no prior experience, no location, just a community coming together to embrace a universal form of movement and can seamlessly integrate into everyday life.

Background research

Through background research into the problem space, there was a realisation that sometimes all it takes is a nudge to get started.

We reviewed 11 papers and web sources to ground our design in evidence. Four themes rose to the surface.

🧘

Mental & Physical Benefits

Cardio has well-documented positive effects on wellbeing including the phenomenon of "runner's high" that drives long-term habit formation.

📊

Tracking Friction

Wearables and apps were inconsistently used so users cited forgetfulness and waning interest as the biggest barriers to sustained tracking.

👌

Convenience Wins

The ability to run anywhere, at any pace, on any schedule, was the most cited reason for choosing cardio over other forms of exercise.

🌳

Environment Matters

Novice runners were more sensitive to their surroundings; preferring green, safe spaces while experienced runners adapted more freely.

Problem Statement V1

"To investigate what truly motivates people to stick with cardio beyond health benefits and how thoughtful design can help turn it from a chore into a meaningful daily habit"

While not yet refined, this gave us a compass. We knew we'd return to sharpen it.
While not yet refined, this gave us a compass. We knew we'd return to sharpen it.
findings

Understanding what users wanted, their behaviours and usage patterns

To ensure the findings were well-rounded and reliable, my team triangulated the methods by combining survey data, interview insights, and online ethnography to leverage the strengths from each method and surface common themes.

These insights created a spark. My team looked back at Problem Statement V1 and asked why young adults specifically were struggling, and what was really standing in their way?

Problem Statement V2

"To investigate the motivating factors that encourages or hinders young adults to routinely incorporate cardio beyond it's health benefits, and how thoughtful design can help turn it from a chore into a meaningful daily habit"

"young adults" - narrow scope
"encourage or hinder" - explore both the negatives and positives
"encourage or hinder" - explore both the negatives and positives

Problem Statement V2 recognised the problem wasn't just 'how can we get them to incorporate activity into their lives?', but moreso, what was also pushing them away from it?

It was now clear: there were deeper and complex reasons behind user atittudes toward cardio. Reasons rooted not in laziness, but in the realities of everyday life.

analysis & synthesis

Having two options to choose from created a diverse range of insights to validate design decisions

As a precaution against bias, my team ran two analysis methods in parallel, allowing us to compare which approach surfaced the strongest and most reliable insights from our findings.

11 general findings from Statement Cards

12 total users

4 High Level findings from a pool of Research

88 notes of feedback

Four key insights emerged:

01
Trust

Consumers seek external guidance when purchasing skincare, but past disappointments have broken their trust making them hesistant to try new products

02
Value

The perceived value of skincare is tied to pricing and affordability. Cost shapes consumers' sense of quality and worth

01
Accountability

Consumers expect accountability from brands through stricter and visible regulation to foster trust to encourage them to purchase

02
Credibility

When buying skincare, consumers want credible sources. Not bold claims from brands or empty statement from influencers.

Synthesing through Visualing People Method

To visualise our audience, the synthesis mapped individuals across a 2D plane, plotting their motivations and lifestyles. Each persona was then built directly from our primary research, capturing the unique barriers and motivations of who we were designing for.

Meet Jordan, who has his needs and wants but can never find the time to fufill them

Jordan, 26

"I want to exercise after work, but by the time I get home I'm exhausted. I have too many responsibilities to juggle and not enough hours in the day"

By a time-poor young adult who just needs a reason to step outside, and something worth running towards

😟 Feels

  • Overwhelmed by work

  • Intimidated by 'gym-culture'

  • Guilty about unactiveness

⚠️ Challenges

  • Inconsistent work schedule

  • No one to exercise with

  • Doesn't know where to start

🎯 Wants

  • Flexibility and ease

  • Community without pressure

  • Interactive and fun

Ideation

Pitching wild ideas to turn into an out of the ordinary reality

Each team member developed a storyboard for their concept. We evaluated all three against a decision matrix, weighing feasibility, inclusivity, and user alignment.

Biometric scanner
Biometric
scanner
magic interactive mirror
city installation
city
installation
Harris Profile Decision Matrix
design consideration

It didn't need to build habits immediately. It just needed to spark them.

💡

As our problem statement focused on encouraging young adults to incorporate cardio as a habit, we recognised early on that our concept scored low against Key Criteria #4 — fostering maintainable habits. That was a setback worth sitting with.

key criteria #4 — fosters maintainable habits

While our concept didn't immediately foster habits, it sparked movement and brought entertainment into the experience. These became our building blocks.

When an experience is genuinely enjoyable and engaging, users come back — and repetition, over time, is what builds habit naturally (Salzberg, 2023).

low-fidelity

It was important to visualise where all the features and assets could come together coherently.

Utilising sketches allowed visualisation on the greater detail to showcase different themes and a closer view of the control panel

This is what City2Sea will look like in public

The installation is situated in areas where fitness is associated with such as parks or outdoor exercise zones. The tunnel features an LED screen that is generated based on movement with a QR code at the end that allows a fun and engaging video to be shared

INSTALLATION IN PUBLIC
INSTALLATION IN PUBLIC

Users needed to interact through the control panel

The panel at the beginning of the tunnel allows users to customise their output and what gets shown. For instance, if a user chooses to visualise breathing, the QR code video output will show planets floating

CONTROL PANEL
CONTROL PANEL

Themes to cater to different interests

The user can choose from various themes to generate content, catering to different interests. Each theme will have the same attributes but feature different objects. At this stage, we were deciding whether to allow users to select their theme or have it change daily to create variety.

MID FIDELITY

It was finally time to bring our inner Bob-The-Builder out.

Preparation Phase

🎯
Goal

For users to interact with the installation whenever approached, targeting energetic and young users who engage with their surroundings and are receptive to seeking cardio in their routine

Building Phase

Constructions were made to display all the features and assets to test on:

Features/assets

Control Panel

Buttons

Sharing feature

Digital handout

Installation

Walk through tunnel

construction

Responsive and functional

Created wire spirals and glued it onto 3D squares

Utility

QR code to share engages beyond the physical space

Immersive

Created sea animal assets with double sided tape to a reattach anytime a user walks through

Physical prototype
Share generated image with friends
Save image to camera roll
Save image to
camera roll
View date, location, and next theme
DIGITAL PROTOTYPE

Testing phase

Testing phase

💡

Due to transportation and material constraints, we were only able to construct one side and at a smaller scale than we had hoped for. However, we narrated its complete physical shape to users during the testing phase for it to not hinder its usability

User testing

The feedback was relentless. But every negative response became motivation, not a setback, but a stepping stone to a better design

Tested on 6 users in total at USYD User Testing Fair

Tested on 6 users in total at USYD User Testing Fair

Tested on 6 users in total at USYD User Testing Fair

Scores 86 on the System Usability Survey

Scores 86 on the System Usability Survey

Scores 86 on the System Usability Survey

Feedback grouped under Usability Principles

Feedback grouped under Usability Principles

Feedback grouped under Usability Principles

User feedback

8

Participants

79.6

System Usability Score out of 100

3

Testing methods - Think Aloud, Interview, SUS

Feedback

Excessive components

Redundant use of component

Text-heavy screens

Too much text made users feel overwhelmed

Icon confusion

Some users were unsure about the meaning of certain icons

No ingredient breakdown

They wanted to understand what was actually in their skincare, not just receive a recommendation

Privacy concerns

Users felt unsafe about the idea of completing a facial scan and where their data would be stored

Iterations

Simplified UI

Focused on creating a cleaner and more focused experience

Removed large chunks of text

Replaced with concise labels to reduce cognitive load

Replacement

Remove ambiguous icons with globally recognised icons to ensure users can complete every step

Replacement

An ingredient breakdown was added to each product, explaining what every key ingredient does

Additional page

Including a privacy disclaimer within the onboarding process to explain data storage, hoping to ease tension

Iterations

Several changes were made based on the feedback to ensure that the design better aligned with target user needs and expectations

Feedback
Iterations

App

Sharing app feature was no justifiable enough to be an extra step that users needed

Remove digital sharing function and QR code

Simplify user experience and reduce unnecessary steps. This change allowed for a streamlined interaction focusing on the core features without complexity

App

Sharing app feature was no justifiable enough to be an extra step that users needed

Remove digital sharing function and QR code

Simplify user experience and reduce unnecessary steps. This change allowed for a streamlined interaction focusing on the core features without complexity

Text-heavy screens

Too much text made users feel overwhelmed

Icon confusion

Some users were unsure about the meaning of certain icons

No ingredient breakdown

They wanted to understand what was actually in their skincare, not just receive a recommendation

Privacy concerns

Users felt unsafe about the idea of completing a facial scan and where their data would be stored

Iterations

Removed large chunks of text

Replaced with concise labels to reduce cognitive load

Replacement

Remove ambiguous icons with globally recognised icons to ensure users can complete every step

Replacement

An ingredient breakdown was added to each product, explaining what every key ingredient does

Additional page

Including a privacy disclaimer within the onboarding process to explain data storage, hoping to ease tension

Roapmap

What comes after all this?

Revenue stream, pricing strategies, business model

You've reached the end but I'd love to connect with you
You've reached the end but I'd love to connect with you